Cases

Never Swim

 
 

Never Swim is a Tower-Defense game set in a post-apocalyptic underwater world targeted for Desktop and Mobile.
The core of the game is a fast-paced TD action and a unique approach to tower mechanics, that allows players to use loot and items to completely redesign towers behavior and properties.

Beyond that project features beautiful isometric environment, challenging difficulty and tons of enemy types.

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🐟 Check out our vertical slice demo! 🐟

 

 

Features

 
 

Tower Customization

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Tower customization system allows player to combine found items in to different tower configurations. Many items add specific properties like Area of effect, Poison, Slowing, Bouncing.. etc. We have more than 20 properties so far, and all of those are combined to work with synergy. Towers change they look depending on parameters resulting from item combination. Our procedural visualization system handles representation of wide range of possible combinations.

 
 

Enemies

 
 

Project features multiple enemies with different strength, weaknesses and behaviors.

Enemy has ability to support each other by healing and buffing. Attacking the player defenses chaotically or assembling in to attack squads.

 
 
 

Unique Environments

 
 
 

In hose developed custom lighting model applies lighting to 2d Sprites with consideration to isometric space and depth. As a result we achieved a highly capable toolset for shading and lighting for our environment, with added ability to use Fog, Vertex displacement, Ambient Occlusion, Animated Caustics and more, while still being optimized for high-end mobile devices.

 

Leo Kruts
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